(1) No prototypes. Just make the game. polish as you go. Don't depend on polish happening later. Always maintain constantly shippable code.
(2) It is incredibly important that your game can always be run by your team. Bulletproof your engine by ...Read More
Documentary
http://www.valvers.com/open-software/raspberry-pi/step01-bare-metal-programming-in-cpt1/
On Github:
https://github.com/BrianSidebotham/arm-tutorial-rpi/
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http://members.optusnet.com.au/eviltim/vga2arc/vga2arc.htm Read More
papilio-pro
http://store.gadgetfactory.net/papilio-pro/
Pro:
simple structure
kidna cheap
arcade wing
cons:
spartan
too simpe.
Misoc:
http://m-labs.hk/gateware.html
pro:
powerfull
cons:
not a dev board
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From http://www.system16.com/hardware.php?id=961
CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Other Chips (Based on Ibara) :
Altera Cyclone EP1C12F324C8 FPGA (i think used as Video-DSP and SD-RAM Controller),
K9F1G08U0A 128M x 8 Bit NAND Flash Memory,
1x MX29LV160BBTC-90 Flash Memory
and, 2x ...Read More
http://stackoverflow.com/questions/1102692/how-to-do-alpha-blend-fast
http://www.td-grafik.de/ext/xfrog/alpha/index.html
http://en.wikipedia.org/wiki/Alpha_compositing#Description
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/mmx-enhanced-alpha-blending-r817
http://eigen.tuxfamily.org/index.php?title=Main_Page#Compiler_support Read More
Make the first level last.
See something impressive at the beginning of the level. What is a cool look?
Possible Settings:
Training/Simulator
Inside Human Body
Toy-Universe
Fish
Diese Planung läuft bei Bethesda in mehreren Phasen ab, in denen Level eines Spiels nicht als Einzel-, sondern als Gesamtkunstwerk ...Read More
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