(1) No prototypes. Just make the game. polish as you go. Don't depend on polish happening later. Always maintain constantly shippable code. (2) It is incredibly important that your game can always be run by your team. Bulletproof your engine by ...Read More

Documentary http://www.valvers.com/open-software/raspberry-pi/step01-bare-metal-programming-in-cpt1/ On Github: https://github.com/BrianSidebotham/arm-tutorial-rpi/     Read More

http://members.optusnet.com.au/eviltim/vga2arc/vga2arc.htm Read More

papilio-pro http://store.gadgetfactory.net/papilio-pro/ Pro: simple  structure kidna cheap arcade wing cons: spartan too simpe.   Misoc: http://m-labs.hk/gateware.html pro: powerfull cons: not a dev board Read More

From http://www.system16.com/hardware.php?id=961   CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Other Chips (Based on Ibara) : Altera Cyclone EP1C12F324C8 FPGA (i think used as Video-DSP and SD-RAM Controller), K9F1G08U0A 128M x 8 Bit NAND Flash Memory, 1x MX29LV160BBTC-90 Flash Memory and, 2x ...Read More

http://stackoverflow.com/questions/1102692/how-to-do-alpha-blend-fast   http://www.td-grafik.de/ext/xfrog/alpha/index.html     http://en.wikipedia.org/wiki/Alpha_compositing#Description   http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/mmx-enhanced-alpha-blending-r817     http://eigen.tuxfamily.org/index.php?title=Main_Page#Compiler_support Read More

Make the first level last. See something impressive at the beginning of the level. What is a cool look? Possible Settings: Training/Simulator Inside Human Body Toy-Universe Fish   Diese Planung läuft bei Bethesda in mehreren Phasen ab, in denen Level eines Spiels nicht als Einzel-, sondern als Gesamtkunstwerk ...Read More